Quarantined in your house? Working from home? Devoid of all human interaction?
Let’s play some RPGs!
Roleplaying Games are one of the greatest hobbies in the world, and they are super easy to run online. This makes them the perfect way to pass some time during a national lockdown: you get a fun adventure with an awesome story and a chance to hang out with friendly people, all from the comfort of your home. But not everyone has a group or a DM—and that’s where I come in. I’m a professional storyteller: a NYT-bestselling author, an award-winning podcaster, and a pro-level GM who runs games at home, at conventions, and on Twitch. And I want to run a game for you.
How does this work? Easy.
Step One: Send me an email with “RPG Lockdown with [your name]” as the subject line, and tell me what you’re looking for:
- What game do you want to play? I own dozens, and I’ve included at the bottom of this page a list of the ones I most recommend. Want to play something that’s not on my list? Suggest it anyway, and we’ll see what we can do.
- How often do you want to play? A single session or a full campaign? Once a week, twice a week, or a daily marathon? Let’s do this.
- When are you available? I would ideally like to schedule these during the day, in a two- or three-hour block sometime between 11am and 5pm, but I’m flexible.
- Who do you want to play with? Do you have a group of like-minded friends already lined up? Do you want me to build a group for you? I can work with anything.
Step Two: I’ll work with you to finalize a game, a group, and a time. We’ll coordinate with the entire group to find a plan that works for everybody.
Step Three: Shoot me some money on Venmo. My standard rate is $20 per person per hour, but if you want something super complicated that might fluctuate. It’s a little more than a movie, and a little less than a concert, and it’s packed with entertainment value. Plus you get a “Session Zero” for free: that’s when we get together, make characters, and plan the campaign.
Step Four: At the arranged time I’ll send out a Zoom link, and we’ll gather in a video conferencing room. You bring the snacks, I’ll bring the story, and we’ll have an awesome time.
Sound like fun? Have any questions? Send me an email and let’s talk about it.
Games I recommend:
Dungeons & Dragons (Eberron, Ravnica, or the Forgotten Realms)
Star Trek Adventures
The One Ring
Vampire: The Masquerade
Legend of the Five Rings
Warhammer Fantasy Roleplay
Infinity (cyberpunk space opera)
Conan: Adventures in an Age Undreamed Of
…and many more—just ask!
Latest and Greatest!
Dragon Planet is the much-anticipated sequel to Zero G, the middle grade debut by Dan Wells.
The colonists from the Pathfinder have arrived on Kaguya, a planet with low gravity but a very dense atmosphere. It’s fun to jump around, but the air makes you loopy – and worse than that, the heavy atmosphere means that wind storms, although rare, are absolutely devastating.
Zero and Nyx help to get everything locked down before the first big storm, but they stumble onto a group of thieves who have stolen some mining equipment. Before the kids have a chance to get away and tell anyone, the storm hits and the massive winds carry them far away. Zero and Nyx are stranded on an unknown planet with no way to communicate, being chased by thieves, and with another storm bearing down on them.
Oh yeah: and this planet has dragons.
It will take more than just good luck to get back to the colony. It’s going to take science.
Berlin. 1961. Two months after the Wall. And the Cold War is threatening to boil over.
It is an especially uneasy time at The Cabin, a joint US-West German listening station. Its agents failed to see the Wall coming. And now the East Germans and their Soviet allies are making new, aggressive moves.
Then, CIA cryptographer Wallace Reed decodes the latest message from the double agent known as Longshore – and the crisis escalates. Has Longshore been caught? Suborned? Murdered? Or, the worst possibility of all – is he trying to send a secret code to a mole in Reed’s own office, sabotaging their intelligence and sending reports back to the other side?
Ghost Station is a tense thriller about espionage, cryptography, and paranoia, set in the earliest days of the Berlin Wall. Can Reed trust Longshore? His boss? His lover? Can he find the truth behind the lies – or will Berlin become ground zero for a world-ending war?
How can one kid defeat an entire band of space pirates when everyone he knows is asleep? Twelve-year-old Zero is traveling with 20,000 people for 105 years to colonize a new planet. Everyone is in stasis, so they’ll be safe during the trip, but when Zero’s pod malfunctions it wakes him early, like 105 years early. At first he’s excited to be the only one awake – he has the entire ship to himself, so he can go anywhere and see and do and eat anything he wants – but when a family of space pirates show up, trying to hijack the ship and kidnap the colonizers, Zero has to think fast and find a way to stop them all on his own.
Now available in paperback, ebook, and audiobook.
Become Dan’s Patron!
Why Patreon? I’ve spent a long time looking for a way to give more to my readers–more stories, more writing tips, and more behind-the-scenes peeks. Patreon is the perfect way to do all three.
Read my entire Patreon archive, join my online writing group, or get a chapter critique of your own writing.
My Patreon archive includes:
- Annotated published chapters
- Annotated unpublished chapters
- Sneak peeks
- Bonus fiction
- Serialized chapters of my entire novel THE SWARM
You will also be the first to hear any announcements or see any new cover art.
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Dan does a weekly podcast about writing called Writing Excuses. His excellent co-hosts are Brandon Sanderson, author of the Mistborn trilogy, and Howard Tayler, the mind and pen behind the SF webcomic Schlock Mercenary, and Mary Robinette Kowal, a professional puppeteer and Hugo-winning author of “For Want of a Nail.”You can check out the Writing Excuses store here.